HZN
Vanilla-like survival. Cross-server travel.
Several maps, one cluster. The survival loop stays as you know it - no boosted loot, no traders, no shortcuts - and everything we add on top we write ourselves: travel between servers with your gear intact, with custom quests spanning the whole cluster.
Pick a map and drop in
Every server shares one travel network, so where you start is up to you. The cluster grows as we build - new maps join the same network.
HZN Esseker | Vanilla-like | CROSS-MAP TRAVEL & QUESTS
HZN Livonia | Vanilla-like | CROSS-MAP TRAVEL & QUESTS
HZN Namalsk | Vanilla-like | CROSS-MAP TRAVEL & QUESTS
Custom systems, not a mod list
Vanilla-like at the core
Stock loot economy, stock damage, stock progression. We do not inflate the game to make it easier - what we add sits alongside it, not on top of it.
Cross-server travel network
Written from scratch. Reach a comms antenna, pick a linked antenna on another map, and travel with your inventory intact, item for item. Transfers use one-time tokens with a deposit-then-deliver handoff, so a crash mid-trip re-delivers your gear rather than duplicating or losing it.
Custom quests
Purpose-built objectives that take you across multiple maps rather than a single server. Progression requires custom punch-cards, earned as you complete each step of the chain.
Built to keep growing
The cluster is ours end to end, so new maps and new systems slot into the same network instead of needing a rebuild. Everything runs as a supervised service that restarts on failure and survives a reboot.
Come say hello on Discord
Announcements, restart notices, support and everyone you will be playing alongside. It is the fastest way to get help getting connected.